Jeux vidéo et Neuropsychologie
Domaines d'expertise
PsychologieType de vidéo
Non sponsoriséeSources et références
– Bavelier, D., & Green, C. S. (2019). Enhancing attentional control: lessons from action video games. Neuron, 104(1), 147-163.
– Bertoni, S., Franceschini, S., Puccio, G., Mancarella, M., Gori, S., & Facoetti, A. (2021). Action video games enhance attentional control and phonological decoding in children with developmental dyslexia. Brain Sciences, 11(2), 171.
– Molina, R., Díaz-Oliván, I., Girela, B., Moreno, M., Jiménez-Muñoz, L., Delgado-Gómez, D., … & Porras-Segovia, A. (2022). Video Games as a Complementary Therapy for Schizophrenia: A Systematic Review. Journal of Psychiatric Practice®, 28(2), 143-155.
– Reynaldo, C., Christian, R., Hosea, H., & Gunawan, A. A. (2021). Using video games to improve capabilities in decision making and cognitive skill: a literature review. Procedia Computer Science, 179, 211-221.
– Raouafi, S., & Etindele Sosso, F. A. (2017). Cyberpsychology: Video games as a perspective for cognitive training. Ment Health Addict Res, 2(3), 1-2.
– Walia, B., Kim, J., Ijere, I., & Sanders, S. (2022). Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study. JMIR Serious Games, 10(2), e33661.
– Lau, C., Stewart, S. L., Sarmiento, C., Saklofske, D. H., & Tremblay, P. F. (2018). Who is at risk for problematic video gaming? Risk factors in problematic video gaming in clinically referred Canadian children and adolescents. Multimodal Technologies and Interaction, 2(2), 19.
Est-ce que les jeux vidéo peuvent être bénéfiques pour notre cerveau ? Comment sollicitent-ils notre cognition (mémoire, concentration, planification…) ? Faut-il mettre en garde ? Plein de réponses en vidéo !